

They require heavy weapons to kill and perform powerful melee attacks. Cursed Idol: An active version of the Cursed Idol object.They can teleport their target hundreds of meters away to isolate them. Snatcher: These semi-visible creatures can change their texture to match their environment.Abomination: Shrouded in a cloud of black, these creatures launch powerful stab attacks from long range.They move hunched over and attack with melee. Rake: These creatures are completely white.Turn your back on it when close and it can pounce and kill in a single hit. Then can mind-control targets and turn them into thralls. Their powers allow them to attack from a distance. Mindflayer: Slow but deadly psychic creatures.Vampires: Fast and tough, they leap into and out of combat.They can teleport and attack with psychic blasts. Shadowman: These beings are completely black.

When close to an enemy, it will attack by leaping at them.

Custom automatic shotgun (based on Promet).Custom machine-pistols (based on P07 and.Mission generator module (Kill, Purge, Recover, Investigate, Destroy Idol, Rescue).Population modules (spook, anomaly, man, ambient spooks/anomalies).Anomalies (Zapper, Leech, Launchpad and Trapdoor).Special attacks and sound effects for each spook.Varied AI behaviour: Idle, Hunt, Lurk, Sleep, Stalk and Flee.Playable Wendigos, Vampires, Rakes, 411s and Snatchers.Wendigo, Vampire, Shadowman, Hatman, Rake, Mindflayer (based on the "controller" from STALKER), 411 (based on Missing 411), Abomination, Snatcher, Thrall, Crazy and Cursed Idol.Not what they seem by monk1junk1 (makes the Wendigo look better)ĭevourer's Necrophage Mutants (more horror units) There is a readme and a demo mission in the mod folder. Includes population modules, a mission-generator module and silver ammunition for fighting spooks. This mod adds a variety of highly-configurable AI spooks (12 types) and anomalies (4 types) to Arma 3.
